Polyplay memory game scoring problem

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Message will be quite long and maths oriented. So don't read if that bothers you :)

there's a scoring problem in that game. It doesn't support numbers higher than 65536. Whenever there is a supposed score to appear, either in the total, or in the points to win for a line to memorize, it writes the difference between the score and 65536. In maths, we call that congruences. Example : if total score is 50,000 and if points to win are 20,000, score doesn't go to 70,000 but go to 4464, which is 70,000 - 65,536. Real scores should be, if there's no fault ( if there is a fault, points to win reset to 40 ), a geometric sequence with a common ration of 1.5 and initialized to 40. Therefore, there's a problem with the first score ( MOTUMBO's inp ) which is completely false. If the scoring would work well, his score should be 22,902,144. If some of you are interested, I have an excel file which calculates your score. I hope you didn't get an headache with all that :)

-- Lagavulin (darre@noos.fr), December 11, 2001

Answers

If anyone cares about it, the excel file is here

-- Lagavulin (darre@noos.fr), December 11, 2001.

Well ... 65536=2^16 ; this bug is probably due to a binary counting system

-- phil (plamat@club-internet.fr), December 11, 2001.

Well that's if Motumbo's INP is legal at all. I suspect he did massive pausing. Massive... pausing. GB9

-- Gameboy9 (goldengameboy@yahoo.com), December 12, 2001.

Aha! A simple way to beat Sampras's billion point inp.

Playing forever wouldn't be that hard once you associated the correct note to the correct symbol.

-- Tenchi (rpeng@usc.edu), December 12, 2001.


Memorize 12 symbols (taken among 6 possible forms) doesn't seem unhuman (I personally memorize it by giving them letters a-b-c-d-e-f). More of that there is often series of symbols (three or four of a kind in a row)

So I think it can lead to infinite play ...

Anyway we must decide between these choices : (a) let the bug like it this and only take the higher score reached with the game scoring system (b) take Lagavulin file (I've checked his formulas : everything is correct) and apply the "corrected scoring" (c) archive the game

My feeling is that b is the worst : as it is an exponential scoring, it can lead to billions of billions scores !

I tried to play (a) : it could be funny ; without mistakes it leads to 63000+ (i don't remember the exact score) according to lag's file ; but this score can be improved with volunteer errors, but then you have less time and it leads to end of your play [I will submit soon an input showing that]

So I would say (a) ... or (c) ; i'm waiting for your advices

But an editor should edit Motumbo's score ...

-- phil (plamat@club-internet.fr), December 13, 2001.



ARCHIVE IT ITS SO EZ TO PAUSE AND RECORD THE SEQUENCE IT TAKES 0 SKILL EVEN LESS THEN THE BOWLING GAMES

-- [AgN]p1mpdavid will kikc yuor ass at teh Q3!!!!11 (pimpdavid15@yahoo.com), December 17, 2001.

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