1943 powerup codes?

greenspun.com : LUSENET : MAME Action Replay : One Thread

I'm just wondering, are the powerup codes in 1943 that you can do at the beginning of a level "legal" for MARP recordings? For those wondering, these are the codes.... simply hold down the direction and/or button when you're taking off from the aircraft carrier until the level begins and you can take control of your ship. Stage 1: Down
Stage 2: Button 1
Stage 3: Up-Right + Button 1 + Button 2
Stage 4: Down-Left + Button 2 Stage 5: Button 1 Stage 6: Left Stage 7: Up-Left Stage 8: Left + Button 1 + Button 2 Stage 9: Down-Right + Button 1 + Button 2 Stage 10: Up-Right + Button 2 Stage 11: Up-Left Stage 12: Right + Button 1 + Button 2 Stage 13: Up Stage 14: Up-Left + Button 1 + Button 2 Stage 15: Down-Right + Button 1 Stage 16: ??? (the code I found was Right + Button 1, but it doesn't work) Do any powerup codes exist for 1943 KAI? -194BBH

-- BBH (lordbbh@aol.com), January 15, 2001

Answers

stupid board formatting... let's try that again. Stage 1: Down
Stage 2: Button 1
Stage 3: Up-Right + Button 1 + Button 2
Stage 4: Down-Left + Button 2
Stage 5: Button 1
Stage 6: Left
Stage 7: Up-Left
Stage 8: Left + Button 1 + Button 2
Stage 9: Down-Right + Button 1 + Button 2
Stage 10: Up-Right + Button 2
Stage 11: Up-Left
Stage 12: Right + Button 1 + Button 2
Stage 13: Up
Stage 14: Up-Left + Button 1 + Button 2
Stage 15: Down-Right + Button 1
Stage 16: ??? (the code I found was Right + Button 1, but it doesn't work)

Do any powerup codes exist for 1943 KAI?

-194BBH

-- BBH (lordbbh@aol.com), January 15, 2001.


I asked the same question about the secret codes in Bubble Bobble and undocumented moves in Fighter games some time back now. Opinion was split on the issue.

I believe that as long as the secrets are freely made available to all (like you've listed them above) and that you state that you used them in a text file accompanying the inp, then you should be permitted to use them. The codes are part the game (albeit well hidden).

I can certainly understand those opposed to these powerup codes being used as it clearly makes the game much easier and there is a good argument indicating that playing with codes wasn't intended by the game designers.

Tough issue.

-- Tim Morrow (tmorrow@bigpond.net.au), January 15, 2001.


I'd personally think that it's all right to use codes like the ones above for the game. It's in the game and can be reproduced by anyone. I also wouldn't think that disclosure of how it was done would be necessary. That doesn't mean one should be a nuisance and hoard secrets he or she may found, but for the most part codes like that can be found easily enough on the Web anyway, once one knows they exist.

Brian

-- Brian McLean (bmclean84@hotmail.com), January 15, 2001.


In general, powerups must be evaluated on a per game basis. Powerups should not be used if it makes the game a good chunk easier than it should be (kind of like how autofire makes a game a good chunk easier than it should be.) I mean if you're going ban all autofires, we'd be hypocritical to allow most powerups. (Yeah even though powerups are INTERNAL as compared to EXTERNAL autofires, it's just as if you set the dipswitch setting to give you more lives or an easier level of play.)

Powerups give a game you didn't know the power ups in before a new life, but that extra fun is for enjoyment not competition. If you change the game play with a powerup (and especially if other people before were not using powerups) then the powerup shouldn't be allowed.

I'm not dissing all powerups but i'm just reminding everyone not to get carried away. I have no experience with 1943 so i'm still taking a no contest on this particular issue.

-- Chad (churritz@cts.com), January 15, 2001.


I am not interesting any ideology.
area 16 command is [6+A].
(command 1 is [2],command 2 is [5+A] command 3 is [9+A+B])
I hope my english is enough worth to teach.
1943KAI command. 1[6],2[7],3[5+A],4[1+A],5[4],6[1+B],7[2+A+B],8[1+B],9[1+B]and 10[8+A]

-- Hisa(proto type) (weavuspert@yahoo.co.jp), January 16, 2001.


When I watched Richy Cream's Slap Fight recording (nice work by the way Richy :)), there appears to be a 'secret' way to powerup in that game as too which I never knew about when I used to play it in the pub. Although it requires a bit of skill to do you just hold fire for a while at the beginning of the game then when you die, you warp ahead and get full powerup.

And what about Gaplus where you can let the whole first wave get into formation, shoot the 2nd from the left on the bottom row, then ram the special ship as it dives down the left in order to get a better ship for the rest of the game. Ok, you can probably take that one for granted that it's allowed but there could be hundreds of games where the programmer has built in a 'back-door' which we will never know about.

-- LordGaz (garyjlee@hotmail.com), January 16, 2001.


Moderation questions? read the FAQ