ASM core and shooters : LUSENET : MAME Action Replay : One Thread

Okay... I didn't want to have to bring this up, but since I've lost a 1st place to it I'm afraid I must.

m37b8 uses an ASM core. Normally this is a good thing, means speed increases... but in the case of Cave and Psikyo shooters, it causes extra in-game slowdown. If you think I'm making excuses, just compare DoDonPachi from m37b7 to m37b8. Just start firing at the tanks at the beginning of Stage 1 and you'll notice a lot of extra slowdown using m37b8. The Psikyo shooters are even worse, once a lot of bullets are on the screen it practically slows down to a screeching halt.

What I wanna know is, what should be the "acceptable" thing to do about these games? Are we going to accept recordings on versions with extremely noticeable slowdown?

and BTW Vaz, please delete your .nv file prior to recording :P


-- BBH (, October 27, 2000


Do you mean my Cave recordings don't work at all?

-- Vaz (, October 27, 2000.

I noticed this too..... when they advised the ASM core was in for the Psikyo shooters I thought "Woohoo... now I can practice gunbird more easily for when I go to the local fish 'n chip shop".....

The worst part is, the framerate still says it's getting 60/60 fps and 100% speed despite the fact that it's nowhere near full speed so maybe the person who beat you hadn't played it before and thought it was running at full speed...... yeah right !!!


-- BeeJay (, October 27, 2000.

Uh-uh, very useful to kick Mr. Hisa the JappoMan's high scores ;P

Thank you MAME Team!!

-- Vaz (, October 27, 2000.

Vaz, please do if you can.
slow down does not help to defeat 699million for me.
P.S. May I remove your tops one after another,vaz?

-- Rank-58 (, October 27, 2000.

I don't like this version much either, some of the games occasionally quit MAME as soon as you run them, notably Marble Madness into which some graphics gliches have been introduced as well :(.

-- LordGaz (, October 27, 2000.

OK, just tell me and I'll remove my latest recordings. I may be blind but I must admit I didn't notice remarkable slowdowns in the Cave shooters; they were there even before since these games have tons of bullets walking on the screen 5 seconds after the beginning. I can't tell much about GunBird and Sengoku Ace - they both crash soon after having started playing.

I don't want to bother anyone, but tell me BBH, if I placed again 2nd at DoDonPachi, would you have posted this message anyway? Or you're simply sick of having lost that 1st place?

If the motion is to ban shooters' uploads recorded with beta 8, I vote for it.

-- Vaz (, October 27, 2000.

Well Mr. Politically Correct... er, Vaz, I really hope that first post about slowdown being a godsend from the MAME team was supposed to be sarcastic.

Would I have posted about this had you not gotten 1st on DoDonPachi? Yes, I would have posted if someone uploaded a m37b8 recording for Gunbird or Sengoku Ace. It's not a good situation unfortunately... m37b8 causes immense slowdowns, and the C core in m37b7 and earlier is too slow for some people's CPU's (like me), so I'll just have to do without uploading recordings for those games. Anyway, I'm not irritated by losing a 1st place, I'm irritated by losing a 1st place when the playing field isn't even. You play a lot of shooters, and you've played DoDonPachi... I can't believe you didn't notice the extra slowdown, especially at the beginning where it's VERY noticeable.

Also, in games like this that contain .nv files, it's considered common courtesy to delete/move your .nv file prior to recording. Extra trouble? Sure, but it's less trouble for those trying to get it to play back, right?


-- BBH (, October 29, 2000.

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