Kid Niki - Radical Ninja

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As i was playing this rather fun game with a ridiculous name lately, two things occur to me : First, the top inp barely shows any skill except how to leech points in level 2. Second, the default settings seem to have changed from 5 starting lives to 3.

I don't really mind for that 2nd point, 3 lives seems fair enough to me, i just wanted to know if there was some kind of rule for that...

-- Blost (blost@mail.com), August 28, 2000

Answers

I'll have a look at these .inps. I'll also amend the RULES page to read that the MOST RECENT MAMEdev settings for a particular game bind to all scores, so the scores will be revised to three lives (AD, don't worry, I'll get around to modifying TMNT as well when I finish my job in two days)

Leeching for Radical Ninja will be checked and discussed in a future post.

Note: There seems to be severe problems with arkatayt. As best as I can tell, the game is supposed to award a bonus life at 20k and 60k, and the starting amount of lives is supposed to be 3. The game currently starts you with 2 lives and 60K bonus, DESPITE what the dip switches say. Can someone please double-check this for me, and then I will proceed to notify MAMEdev via MAMEtesters?

Thanx, Q.T.Quazar, MARP Rules Coordinator

-- Q.T.Quazar (qan@home.com), August 29, 2000.


Last time I played the taito version there was no extra until 60k QT.. or was it even 100k.. I will check it tonight..

But as you say QT, only 2 lives from the start and no extra at 20k.

Regards

QRS

-- QRS (qrs@telia.com), August 30, 2000.


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