More Battle Strategies for various Monsters

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More Monster Battle Strategies greenspun.com : LUSENET : Monster Rancher 2 : One Thread --------------------------------------------------------------------------------

*Kato- Sorry to sound biased, but this is my favorite monster (theme-wise) in the game, and I really love it. Its Baddy attacks are famous/infamous (Oil Fire, Oil Flame, Oil Spray, Smoke Breath), and its Twister Claw and Tornado Claw have carried several trainers through all by themselves with their C-rank Force and S-rank Accuracy combined with the Kato's naturally high Intelligence, Skill, and Speed. Sadly, its awesome power-based ninja claw techniques often go to waste, and aside from looking cool, Jumping Claw, Turn Claws, Rolling Claw, and Phantom Claw are quite powerful/useful. Giving the Kato Joker or Dragon sub-traits can help towards this, but unless you're trying to make a fully-mastered monster (And most trainers are just trying to get up a rank or so), stick to its afore-mentioned strong points. With the intelligence-based moves I've mentioned, it has a great variety in terms of what range it can work at and what kind of styles it can use (Oil Spray and Smoke Breath are powerful Withering moves, Oil Fire and Oil Flame can toast most tanks, and Twister and Tornado claw can swipe away the quickest of critters). Mysteriously, despite having stats that closely resemble other speedsters like Pixie and Tiger, its Guts Regen isn't as high as theirs, but the overall power/variety of its moves makes up for this. It also has several cross-over moves, like Bolt (Tiger), Lick (Suezo), and Licking (Mocchi). While Lick and Licking have the exact same official power stats, Licking costs less and seems generally more effective. If you're really having problems making it up the ranks, a Kato just might be the perfect monster for you. As for beating it...well, the problem here is that if the other trainer has gotten all of its available intelligence-based moves, there is no "safe" range. However, there is no combination of Kato that gets good Life, so Hit techs with at least D-rank force are your most effective weapons against these things. Jokers tend to have the advantage here, so take their lead- strike first, and strike well. *Color Pandora- The main problem that many people have while raising it is that none of its forms get very good Power gains (although it can do alright there), and most of its moves are Power-based. However, if you utilize the Antagonizer strategy with Cracker and Megacracker, you can do fairly well. Also good for fun is using Tail Whip repeatedly, knocking off about 5-15 Guts per hit, and only taking 10 of your own to do so (and Color Pandora at least has high guts regen). It's best overall to train this monster defensively- build up its Life as high as you can get it while also getting Defense and Speed up to good levels (choosing Speed over Defense if you have to), and also do alot of Skill work to ensure effectiveness. However, just because it has mostly power-based moves (and yes, it's important to get at least enough Power to deal some damage against low-defense opponents), don't ignore intelligence. Shotgun and Megashotgun are just as powerful as the famous Kato techniques Twister Claw and Tornado Claw, and Pandora has higher Guts Regen to use them! Furthermore, its Good tech, Delta Attack, is VERY powerful, and its Evil tech, Vital Ritual, can completely zap an opponent, draining away half their HP and about 30-40 Guts if it connects, instantly putting the battle in your favor. Don't try to use its Heavy techs (Giant Whip and Giant Wheel), since they never really seem to hit. If you really need to damage a slow, tough opponent with Power-based moves, try Spiral Rush or the dramatic Meteor Drive. Basically, Color Pandoras have one of the best collection of moves in the game, and if you can just start them out with good stats and/or work those stats up, you'll have a dynamite, adorable, and entertaining monster. As for defeating one, your best strategy is to stay at close range for speedsters (prompting either an innacurate Giant Whip or a Face Attack that can be shrugged off), or just go for a Desperation strategy with tanks.

*Niton- Initially, this may seem like one of the worst monsters in the game, due to the aweful standard set by Pirrateau, but after working with one it's quickly proven to be quite capable. The biggest problem here is that you have to work on its moves enough to get advanced versions of its techs, which are truly much more effective. In sort of a reverse of the Kato, the Niton's concentration on Life/Defense rather than Speed does NOT mean it has poor Guts Regen, and in fact that trait is better than average, meaning that an Antagonizer strategy can work quite well with these creatures. All of its techs (especially Niton Ink) have good withering, and overall this creature has a move to fit every strategy. Unfortunately, it only has one chain each of Heavy, Withering, Hit, and Special techs, so unless it's worked on a great deal, it won't be able to match up to the often immediately-successful Durahan, for instance. If fighting against it, either use very hard-hitting techs or wither it into submission.

-- Nate Railsback (ChimeraMan101@aol.com), January 28, 2000

Answers Im going with my instinct and I have to say this...Color Pandoras suck!

-- Vheod (Vheod@hotmail.com), January 30, 2000.

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Haven't I seen this post somewhere?

-- RNA (RNA@Ribosome.nuc), January 30, 2000

-- J (nemesis_7777@yahoo.com), April 13, 2000


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