Monter Attributes - What Each Mainbreed Is Good/Bad At (repost)

greenspun.com : LUSENET : B's Monster Rancher 2 : One Thread

Monster attributes - What each mainbreed is good/bad at

This thread is located in the "best monster to use" category.

A while back, Lao asked for help in determining certain prime stats in every mainbreed. This thread is called "Breed Information requested--Prime stats" and it is also located in the "best monster to use" category. I was surprised to see that nobody decided to help him out but me. It is such a good topic but it is incomplete. I am requesting the help of all you ranchers to help me find the full capabilities of each and every mainbreed.

The goal of this project, is to have a collection of all 38 breeds and their gaining abilities at each stat. Once we have these, every (main/sub) can be predicted by simply adding the stats gaining abilities of the two breeds and deviding them by two. (ie, a metalner with 5 SKI and a wracky with 1 SKI will combine to get a (wracky/metalner) with 3 SKI)

Here is how you do it:

1) It is VERY important that you do NOT use your memory. It is impossible to remember exactly what your monster got in certin stats.

2) All you have to do, is to raise a PUREBREED monster to its prime and then record the amount of pts gained from a specific drill related to the 6 categories LIF-POW-INT-SKI-SPD-DEF.

3) For POW-INT-SPD-DEF, use hard drills. For LIF-SKI, use light drills.

4) Once at the prime, do not just train drill 1 time, do it 2 or 3 times just to be sure.

5) Do not pass your monster's prime. A good way to make sure that you don't, is to train for 2 months, and then reload back to do more testing.

6) Here's a quick way to get to the prime: Do NOT control stress and treat your monster like crap. He should get there faster than anything you've seen before. Once there, try to control stress a bit so that you don't "overshoot" the prime.

7) Do not count "greats/cheats."

8) Use only 1st gen monster if you can.

9) Do not use decimals when assigning numbers.

Here is the Format for posting your results:

POW-INT-SPD-DEF(during prime):

5 = 20pts in hard drill(primary stat only), 4 = 17-20pts, 3 = 14-16pts, 2 = 11-13pts, 1 = 8-10pts

LIF-SKI(during prime):

5 = 13-15pts in light drill, 4 = 10-12pts, 3 = 7-9pts, 1 = 4-6pts.

mainbreedName(main/main): LIF-POW-INT-SKI-SPD-DEF

Here are the ones that I know of which are probably correct.

Mew(mew/mew): 4-2-2-5-5-4

Arrowhead(arrowhead/arrowhead): 4-3-2-3-2-4

Zuum(zuum/zuum): 3-3-2-5-3-3

Mocchi(mocchi/mocchi): 3-4-3-5-5-4

Jill(jill/jill): 3-5-5-2-3-3

Phoenix(phoenix/phoenix): 3-2-5-4-4-4

If you go to Lao's thread, you can see that I have more listed but those I am not too sure about. Some of them were determined with different subbreeds so that is unacceptable. As a matter of fact, the ones listed above are from partial memory as well so someone may want to double-check them for me. I also used a different numbering system than that of Lao's thread so I may have messed some stats up.

When determining which number(1 - 5) to assign a monster's attribute, use the guide I have above. It is only a guide to help you assign numbers but much of the assigning is up to your own judgements.

EX) A range of say (14 - 16) would mean: If you get 13's and 14's and 15's in your drill, then you should assign the stat to this one, not the previous. Even though you got 13's, the overall average of the numbers is 14, which fits in that range. So, to find which range the stat lies in, just use the average.

A few last comments: just because someone has found the attributes of a certain purebreed, it doesn't mean that you can't double check for him/her. Double/triple/etc-checking is a good way of making sure that the monster's attributes are correct.

This is an easy and fun project to do. I usually do this when I'm in the freezing process(for those who know my method). Its fun to treat a monster like crap see what it's good at. However, I do not have the time right now so I need the rest of you to help. 1 person doesn't need to do ALL of them, if everybody does just 1 monster, then we'll have all 38 breeds done in no time.

Do not email me the results, just post them here. My email is fake so it will not get to me.

Well, Happy hunting!

-- RNA (RNA@Ribosome.nuc), January 11, 2000

Answers

Ok, I messed up the guide for assigning numbers. I'll just repost the guide again with the corrections.

POW-INT-SPD-DEF(during prime):

[5] = 20pts in hard drill(primary stat only), [4] = 17-20pts, [3] = 14-16pts, [2] = 11-13pts, [1] = 8-10pts

LIF-SKI(during prime):

[5] = 14-15pts in light drill, [4] = 12-13pts, [3] = 10-11pts, [2] = 8-9pts, [1] = 5-7pts.

-- RNA (RNA@Ribosome.nuc), January 11, 2000.


I'd be happy to help, after the mocky project is up and running of course.

-- Farmer Jimbo (honcho7@excite.com), January 11, 2000.

First generation, hmmmm...let's see....

According to my notes, of the 38 possible pure breeds, I've been able to find only 16 of them in my CD collection. They are:

Wracky, Bajarl, Zilla, Tiger, ArrowHead, Hopper, Kato, Pheonix, Ghost, Metalner, Jill, Mocchi, Gaboo, Ducken, Monol and Ape.

I could test some of these for you when I get some time. I'll start with the one's you've posted above from memory to double check things. I'll take ArrowHead, Jill and Pheonix - I haven't raised those type yet.

-- Jeli Kocoe (jeli_koko@hotmail.com), January 11, 2000.


I'd be glad to help, seeing as how I only like to raise pure breeds.

Golem(Golem/Golem): 4-4-1-2-1-5

Durahan(Durahan/Durahan): 3-4-2-5-2-5

Suezo(Suezo/Suezo): 3-2-5-5-3-2

More to come soon (hopefully)!

-- El_Buttweasle (el_buttweasle@yahoo.com), January 11, 2000.


Come on people! Don't be shy, help out.

You're not just helping me out, you're helping everyone out by completing this project. This information is VERY valuable. Wouldn't it be nice to have some background data for a monster before you choose to train it? With this data, we may "truly" find out which monster (main/sub) is the best when it comes to stat aquisition.

It doesn't even take that long. It takes from 10min - 30min depending on how fast you can "kill" your monster. If you think that takes too long, then just feed your monster a troron or any other drug until it hits its prime. That should shave off 5 - 10 minutes of testing. Reload back if you don't want to lose the money in the process.

For those who don't know, to tell when a monster has reached its prime, you must check its size duing the beginning of every month (when it's being fed). If it has grown in size from the previous month, then it has just jumped a stage. Jump 2 stages from bith and you're there(prime).

Thanks to those who took the time to listen and also to El_buttweasle for your contributions.

-- RNA (RNA@Ribosome.nuc), January 11, 2000.


More monsters

Beaclon(Beaclon/Beaclon): 5-4-2-5-1-5

Dragon(Dragon/Dragon): 3-4-4-4-2-3

More to come soon!

-- El_Buttweasle (el_buttweasle@yahoo.com), January 12, 2000.


Hmmm.... not the response that I intended. Well, I guess I'll have to do the rest of the work.

Expect to see every single breed in here pretty soon.

-- RNA (RNA@Ribosome.nuc), January 23, 2000.


im helpin RNA, i've got a Wracky, Mock, Bajarl, Ghost, Hopper and Worm, just give me a little while, whats a good way to knock them into their prime really fast? My Ghost just won't grow

-- Zack (belgrath16@aol.com), January 23, 2000.

Here a couple more

Ghost(Ghost/Ghost) 1-1-5-4-5-1

Bajarl(Bajarl/Bajarl) 3-5-2-4-3-3

Two less that you have to do RNA.

-- Zack (belgrath16@aol.com), January 23, 2000.


Ok, I got one more:

undine(undine/undine): 3-1-5-5-5-3

She primed at 11 months old. I never knew that pure undines were so good at SPD.

Thanks for your help, zack. I'll make sure that I won't do the ones you listed.

Well, that's 14 breeds down. 24 to go!

-- RNA (RNA@Ribosome.nuc), January 24, 2000.


Sorry RNA! I haven't had time to do any of this lately. It is still on my TO DO list though!

-- Jeli Kocoe (jeli_koko@hotmail.com), January 24, 2000.

I think the Durahans off a little, I was raising a pure Durahan has a money monster and I don't think he ever got +20 in the Swim drill. You might want to double check it.

-- Zack (belgrath16@aol.com), January 24, 2000.

I forgot to say that my Durahan did get +20 on the Pull drill constantly though.

-- Zack (belgrath16@aol.com), January 24, 2000.

Is it just me, or do El Buttweasels answers look a little odd to you. I didn't know a Golem could raise life as well as it could raise power and that a golem could raise defense better than power...

-- Zack (belgrath16@aol.com), January 25, 2000.

Im forgetting a lot of things, would a slated monster be okay? Thats the only way I can get a pure worm for this test, I would use my Mock and Wracky, but I would need to raise them regualarily since they are th eonly ones I have(none on cds).

-- Zack (belgrath16@aol.com), January 25, 2000.

Thanks for the gesture, Jeli Kocoe. Any help is appreciated.

Well, El_Buttweasle's inspections are probably better than what I can remember off of my head. I think I do remember a durahan getting 20's on the pull drill. Maybe he accidentally switched the POW and the DEF? I'm not sure about the golem though, since i've never raised one before. Maybe we shouldn't worry too much about double checking...yet. We haven't even got half the breeds done yet.

Anyways, thanks for pointing that out, Zack. I'm pretty sure that El_buttweasle isn't trying to start some sort of conspiracy by secretly manipulating the stat aquisitions of a golem or a durahan so as to purposely throw us off guard. It would be pretty funny if I was wrong.

Yeah, slated monsters are ok. I don't really think a monster's generation or its source really matters, as long as the monster is a purebreed.

Well, I'm raising a wracky right now. I'm doing it the "paradoxine" way so I should have his stat aquisitions done pretty soon. You should see this thing. So far, it's turning out just like I predicted.

Here's 2 more:

Gaboo(Gaboo/Gaboo): 5-5-1-1-5-5 (yeah, I was surprised too)

Ape(Ape/Ape): 4-5-1-3-3-5

-- RNA (RNA@Ribosome.nuc), January 25, 2000.


I think that dragons a little off as well. I would think that every monster has a stat at level 5 as it were. Luckily I have a Dragon Tusk so i'll be able to check it out.

-- Zack (belgrath16@aol.com), January 25, 2000.

Actually, the arrowhead doesn't have a single stat at 5. I guess some monsters are deprived.

Wracky(Wracky/Wracky): 2-1-5-1-5-3

This is getting messy. As soon as we have every breed, I'm gonna make a master list at the bottom.

-- RNA (RNA@Ribosome.nuc), January 26, 2000.


henger (henger/henger) 3-4-4-5-4-2 i love henger!

-- onomiba (abimono@mailcity.com), January 26, 2000.

RNA, you the man! That is one awesome Wracky! Arrowheads suck!

Centaur(Centaur/Centaur) 3-3-5-5-3-3 kinda average

Eiffel 65 rules!

-- Zack (belgrath16@aol.com), January 26, 2000.


Guess I'll join in on the fun:)

Plant 5-1-3-3-2-5 (the DEF surprised me)

Tiger 1-2-4-5-4-1

Monol 2-3-3-2-1-5

Gali 2-4-5-3-2-2

-- Dark Phoenix (Arax7@aol.com), January 27, 2000.


No, wracky's the man! err... umm... I meant doll. Wracky's the doll! Doesn't sound right. You should try it too, Zack. Use it with dark phoenix's method and you should be able to max out all stats quite easily.

Thanks, Dark phoenix. Less work for us!

-- RNA (RNA@Ribosome.nuc), January 27, 2000.


Cross out my last sentence. I meant to say:

Thanks, Dark phoenix. Less "fun" for us!

-- RNA (RNA@Ribosome.nuc), January 27, 2000.


Fun...sure(imagine this sentence dripping with sarcasm)...

-- Vheod (Vheod@hotmail.com), January 27, 2000.

I'll help out, I guess

Ducken (Ducken/Ducken):2-3-3-4-5-2

I also did Suezo, but I think I overshot his prime. Working on Mock now (Does this thing ever prime?).

-- Mikey (Sifdraco@AOL.com), January 29, 2000.


Thank you Mikey and onomiba as well, for your contributions.

Here are the ones that are left: Baku, Color pandora, hare, hopper, jell, joker, kato, metalner, mock, naga, niton, pixie, worm, zilla.

That's 14 left! We're almost done.

I'll be using dark phoenix's method now so I'll probably have alot of time to raise many "dummy" monsters.

-- RNA (RNA@Ribosome.nuc), January 30, 2000.


Either I mis-added, someone else messed when they were figuring out a monster's stat aquisitions, or MOCCHI has the highest total score so far, with a whopping 24 points. I better get me a Mocchi...

-- Mikey (SifDraco@AOL.com), January 30, 2000.

Since Mocchi is one of the mascots of the game(the other being suezo), it should be obvious that it would be the most average monster in the game. It's good at everything and not bad at anything.

Here's some more:

ColorPandora(ColorPandora/ColorPandora): 5-2-2-3-4-5 (reminds me of a mew)

Hare(Hare/Hare): 3-5-1-2-5-3

Hopper(Hopper/Hopper): 1-3-3-4-5-2 (no wonder it's not liked that much)

Jell(Jell/Jell): 3-3-5-4-2-3

-- RNA (RNA@Ribosome.nuc), January 31, 2000.


Joker(Joker/Joker): 3-4-5-5-2-3 (pretty good stat aquisition/ pretty bad lifespan)

Kato(Kato/Kato): 1-1-5-3-5-2 (Even worse than a hopper)

-- RNA (RNA@Ribosome.nuc), February 01, 2000.


Metalner(Metalner/Metalner): 3-2-1-5-1-3 (Nominee for worst overall stat aquisition in the entire game)

Naga(Naga/Naga): 3-5-1-4-2-3

Pixie(Pixie/Pixie): 1-2-5-4-5-1 (Undines are better)

5 more left: Baku, Mock, Niton, Worm, Zilla.

-- RNA (RNA@Ribosome.nuc), February 03, 2000.


Two more here...

Baku 5-4-1-2-1-3 (Good thing they live so long.....)

Mock 1-2-5-2-2-2 (Same here..)

Only three to go!

-- Dark Phoenix (Arax7@aol.com), February 03, 2000.


Here's the last three...

Niton: 3-2-2-2-2-5

Worm: 5-3-3-3-1-5

Zilla: 4-5-2-1-2-4

You might mant to double check the Baku and Mock, I'm not sure if those are accurate.

-- Dark Phoenix (Arax7@aol.com), February 03, 2000.


A strange note.... When I tested the worm, i noticed that it performed FAR better on the swim drill than the endure drill. It only gained 5-6 points on Endure yet it consistently got 20's on the Swim drill. Logic would dictate that it would get 15's on the Endure drills, but this is not the case. Apparently, not only monsters have an affinity to certain stats, but to certain drills as well. Very interesting.

-- Dark Phoenix (Arax7@aol.com), February 03, 2000.

P.S.- This may explain why Azn-beast got such high stats with such apparently low stat acquistion. His method uses more light drills than ours and the Kato might have a better affinity to those drills...

-- Dark Phoenix (Arax7@aol.com), February 03, 2000.

I don't know, but those Mock stats seem kinda low... I think you might have not quite gotten to its prime yet. My Mock was getting 20's on Meditate drills very early on, even without treating it like crap. Anyway, I'm still training my Mock, so it'll be easy for me to double check it.

-- Mikey (SifDraco@AOL.com), February 03, 2000.

Dunno if you guys check this thread still, but take a gander at this. You did all the work, I just crunched some numbers. Thanks all. Let me know what you think.

-- Lao (darklao@hotmail.com), February 04, 2000.

I agree that some monsters do better in certain drills. However, they will never go over the stat totals that were used in the numbering system so it is relatively correct.

Also, some monsters seem to be able to get stat gains way over the class 5 limit. Monsters such as mock, would seem to get a 6 or 7. There would be a way to solve this problem. This would involve testing the drills during stage 2 instead of stage 3. It would also require a numbering system that involved numbers up to 10. However, this problem was not forseen until later into my testings and I did not bring it up because of the possible difficulties which involved changing the numbering system and style of testing.

I figured that the numbering system used for these testings, would be adequate in determining stat aquisitions. Even if a mock gets a 6 in a drill while another gets a 5 for the same drill. The stat increases are still noticeably high compared to other drills. In other words, it still does its job, but less accurately than a numbering system that involved a greater scale. But then again, a numbering system involving a greater scale, would involve more difficulties in testing

Example: to pinpoint the average gain in a drill would be difficult, because the acceptance level of a drill class(1 - 10) is much more narrow a range than the 5 point class system - this will require "careful" testing that may involve 5+ "successful" trials of each drill to determine the average.

Well, before I put down a master list on this thread, I would like to double-check the dragon and the durahan because their stat gains seem kinda fishy(no offense to el_buttweasle). I'll probably double-check some of the earlier monsters that I did(ie, phoenix, mocchi). Any double-checks from others are welcome.

Thanks to all those who helped. I will put your names next to the monster that you tested. I must also thank Lao for coming up with this subject of monster attributes and to his list of breed/subbreed monsters with their stat aquisitions.

-- RNA (RNA@Ribosome.nuc), February 04, 2000.


Lao, every second time I go to one of your links, it gets all jumbled up, it happened with your disk chip list and with your new stat list (the first time it looked really cool, now it's a large jumble of names and numbers). Just saying...Im glad I did a couple stats, now my name will be in the annals of history...or something...

-- Vheod (Vheod@hotmail.com), February 04, 2000.

Hrm. I didn't convert it to html because I figured a basic txt doc, if anything, wouldn't get jumbled. Let me see if I can do anything about that. :/

-- Lao (darklao@hotmail.com), February 07, 2000.

Here are some corrections:

Mocchi(RNA) 3-4-3-5-5-4 should be: Mocchi(RNA) 3-3-3-4-5-3 (Its POW, SKI, and DEF tend to fluctuate stat gains right on the border between two classes)

Phoenix(RNA) 3-2-5-4-4-4 should be: Phoenix(RNA) 3-1-5-3-3-4 (I used partial memory to figure out the first phoenix)

Durahan(El_Buttweasle) 3-4-2-5-2-5 should be: Durahan(RNA) 3-5-3-3-1-4 (Well, that's quite a deviation from El_Buttweasle's testing)

Dragon(El_Buttweasle) 3-4-4-4-2-3 should be: Dragon(RNA) 3-5-5-3-2-3 (I thought the dragon looked funny with El_Buttweasle's testing)

-- RNA (RNA@Ribosome.nuc), February 07, 2000.


More corrections:

Golem(El_Buttweasle): 4-4-1-2-1-5 should be: Golem(RNA): 3-5-3-1-1-4 (Not as stupid as El_Buttweasle says)

Beaclon(El_Buttweasle): 5-4-2-5-1-5 should be: Beaclon(RNA): 4-5-1-1- 2-5 (El_Buttweasle, did you even test these monsters?)

-- RNA (RNA@Ribosome.nuc), February 08, 2000.


Look at the difference between those 2 Beaclons, I wish I lived in El Buttweasels magic monster world. That makes the Beaclon look a lot worse, going from a skill of 5 to 1, you should probably test the Mock as well, I thought it had better life gains then 1.

-- Vheod (Vheod@hotmail.com), February 11, 2000.

I'm taking a dragon warrior monsters vacation so the testing will need to be put on hold for awhile. Someone else can do it if they want.

I'll put up the master list when the baku and mock(anymore?) are double-checked.

-- RNA (RNA@Ribosome.nuc), February 11, 2000.


I also have to say Arrowhead, I swear it should have a 5 for defense. Its always the highest stat in all of the Arrowhead opponents.

-- Vheod (Vheod@hotmail.com), February 12, 2000.

Well, since YOU brought it up, Vheod, I think it should be your duty to carry out the arrowhead's double-check. Well, what are you staring at, get going.

-- RNA (RNA@Ribosome.nuc), February 13, 2000.

But im raising my Metalner right now, that and I can't tell when they reach different stages except when feeding.

-- Vheod (Vheod@hotmail.com), February 13, 2000.

If you're using Dark Phoenix's method, then it should be easy to test out monsters' stat aquisitions. To tell whether a monster has grown in size or not, simply compare their sizes during each freezing of the monster. Use the window in the back of the freezer to help you.

-- RNA (RNA@Ribosome.nuc), February 15, 2000.


-- Farmer Jimbo (honcho7@excite.com), April 12, 2000
Moderation questions? read the FAQ