What Each Item Does (repost)

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A repost of a repost from the first incident

What Each Item Does

This is a list made by Dark Phoenix(no he wasn't the Hacker!!). This is a list of what each Item does to your monster in the fullest. Mango -10 Fatigue, +1 Form, +1 Spoil, +1 Fear
Candy - -2 Stress, +10 Form, +1 Spoil
Smoked Snake - -10 Spoil, +20 Fear, -10 Form
Apple Cake - +10 Spoil, -5 Fear, +10 Form
Mint Leaf - -25 Stress, -5 Form, -2 Spoil
Powder - +5 Fatigue, -24 Form
Sweet Jelly - +5 Form, -33 (?)*
Sour Jelly - +5 Form, +33 (?) *
Nuts Oil - -25 Fatigue, +1 Spoil, +1 Fear
Star Prune - +20 Fame, +5 Spoil, +1 Form
Half Eaten - +1 Form
Irritator - +5 Fatigue, +15 Stress, -1 Form
Griever - +5 Fatigue, -20 Stress, -1 Form
Bay Shrimp - +1 Form
Incense - -1 Stress
Shoes - -1 Stress
Rice Cracker - +1 Form
Olive Oil - -1 Stress, +1 Form
Kaleidoscope - -1 Stress
Torles Water - -1 Stress
Perfume - -1 Stress
Stick - -1 Stress
Bone - +1 Form
Perfume Oil - -2 Stress, +5 Form
Wool Ball - -1 Stress
Cedar Log - -1 Stress
Pile of Meat - +12 Form
Soil - -1 Stress
Rock Candy - +1 Form
Dummy - -1 Stress
Ice of Papas - -1 Stress
Grease - -1 Stress
Parepare Tea - -1 Stress, +1 Form
Match - -1 Stress
Toothpick - -1 Stress
Playmate - -1 Stress
Polish - -1 Stress
Silk Cloth - -1 Stress
Disc Dish - +1 Form
Gramophone - -1 Stress
Steamed Bun - +2 Form
Razor Blade - -1 Stress
Ice Candy - +1 Form
Sun Lamp - -1 Stress
Silk Hat - -1 Stress
Half Cake - +5 Spoil, -2 Fear, +5 Form
Shaved Ice - -12 Stress, +1 Form
Sweet Potato - -5 Stress, +10 Form
Colart Tea - -5 Stress, +5 Form
Galoe Nut - -1 Form
Stick of Ice - -1 Stress
Clay Doll - -1 Stress
Mock Nut - +1 Form
Fish Bone - +1 Form
Colt's Cake - +15 Form
That is what each item does. Next Dark Phoenix will be testing what some actions do and what the foods at the beginning of the month do. Remember, everyone thank Dark Phoenix for this.

-- Vheod (Vheod@homail.com), February 22, 2000

Answers

thanks Dark Phoenix

-- BooBoo (primaltron@yahoo.com), February 22, 2000.

D D D DANG!!!!!

-- phoenix of death (moltres73@aol.com), February 22, 2000.

Thanks for the help in rebuilding, DP! If this doesn't prove your innocense, nothing will!!! : )

-- Eagle Fierce (Eagle1@Citynet.net), February 22, 2000.

It would help if people understood what they were reading Vheod. Here the first part of my post explaining what the numbers mean.

Ever wonder what your effect your actions and the items have on your monster? With the help of a Gameshark Pro and Xianaix's code guide, I located the memory locations that govern your monster's fatigue, stress, loyalty, form and nature. Using these tools an info, I have begun a project to discover just exactly what effect certains actions and items have on a monster.

Before beginning, I'll explain some things about the values themselves.

STRESS AND FATIGUE

Stress and Fatigue are rated on a scale of 0 - 100. 0 = no stress/fatigue 100 = max stress/fatigue. This value is altered by items that you give your monster, your actions while raising the monster, stable size, and certain items in your possession. Here are some scales to illustrate.

Stress

0 (no stress) <-------------------->100 (runaway)

Fatigue

0 (very well) <-------------------->100 (sickness)

The closer the stress and fatigue values are to the high end of the spectrum, the greater the danger of the monster running away/getting sick.

LOYALTY AND RAISING STYLE

Loyalty in Monster Rancher 2 is actually determined by two values, Spoil and Fear. Both of these values are rated from 0 - 100 and loyalty is calculated by determining the average of these two values. Raising style is also influenced by these values. The relationship of these two values determine your raising style, as shown by this chart.

Spoil much greater than Fear = Doting Spoil somewhat greater than Fear = Fond Spoil slightly greater than Fear = Soft Spoil and Fear are roughly equal = Even Fear slightly greater than Spoil = Strict Fear somewhat greater than Spoil = Harsh Fear much greater than Spoil = Spartan

Note that this dual loyalty system is why trainers that spoil their monsters have trouble getting their monster's loyalty much beyond 50.

FORM

I don't know much yet on how form affect your monster's performance ( I'll do some experiments on this in the future), but I do know that Form is rated on a scale of -100 to +100, illustrated here.

(-100, Skinny)<----------(0, Normal)---------->(+100, Plump)

NATURE

The monster's nature is also rated on a scale form -100 to +100, shown here.

(-100, Worst)<----------(0, Neutral)---------->(+100, Best)

This value, naturally, determines your monster's general attitude.

-- Dark Phoenix (Arax7@aol.com), February 23, 2000.


That could have been helpful...

-- Vheod (Vheod@homail.com), February 23, 2000.

Yeah, I was gonna mention that. It would be quite hard for somebody to have an idea of what a +10 does. There's nothing to relate to....

-- RNA (RNA@Ribosome.nuc), February 24, 2000.

This is great! However, I would also like to know the effects of work, play, etc. according to the continuum you set up. For instance, a Hard Work that the monster likes, doesn't like, Light Work, food that they like, etc. Anyone know?

-- G.S. (gatsby@autobahn.org), February 24, 2000.

I'm working on foods right now. The list is still incomplete. Anyone know of a monster that's NEUTRAL towards potatoes?

-- Dark Phoenix (Arax7@aol.com), February 24, 2000.

i think some gali breeds are neutral towards them. most liked them, though.

-- MaJoBeRiDiOmEn!. (organomd@hvisions.com), February 25, 2000.


-- Farmer Jimbo (honcho7@excite.com), April 12, 2000
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