Hidden characters - What did we decide on their legality in MARP recordings?

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Well, the other day, I posted about WBML using the hidden character Akuma to record his Street Fighter Zero game with, and I challenged its legality...well, so far it's still up there... So now I've got a question: Let's say I wanted to record on KOF '98 again...and I wanted to use the new ladies team, but I didn't want to use THOSE ladies, I wanted to use the Orochi versions of these 3...would this be allowed? Would the usage of a character like RBFF Mai, or RBFF Billy Kane in KOF '98 be allowed? Heck, would the usage of ANY hidden character in ANY game be allowed? I'm probably not going to use many in my recordings, but I'm just asking, because I'd like to do that in at least one, and I'd like to know if that's allowed...and if so, I could also submit a Bison/Vega recording in Street Fighter Zero if I can get the code...=)

-- Sports Dude (shyboy820@aol.com), July 15, 1999

Answers

Why not? Is it really that grossly unfair to use hidden characters?

To use hidden characters in SFZ... hold down,jab,strong punch on the 2P side immediately on startup, you'll hear a noise, and Vega, Gouki, and Dan are available on the character selection screen.

-- Barry Rodewald (bsr@hn.pl.net), July 15, 1999.


I think what most of us are interested in is trying to keep the playing field as level as possible.

Perhaps the best thing would be for anyone using a special "power up" function that involves particular button/joystick combinations being required on start-up or after inserting coin and before starting the game to include a readme.txt file with their inp explaining how to achieve that power-up so everyone else who want's to compete with them knows how to achieve the same power-up to keep the competition fair.

BeeJay.

-- BeeJay (bjohnstone@cardinal.co.nz), July 15, 1999.


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