MARP Tournament Revisited

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This is sorta a response of Chris Parsley's Postscript... but I think it deserves a separate thread.

I would like to get involved(not neccessarily coordinate... I'll do it if you want... but personally I don't think I'm the right person to do such) in an MARP tournament somewhere along the alley before the year, the decade, the century, and the millenium expires... I wouldn't do well... but I think it would be fun to do.

I say if we get at least five people interested... I'd say go for it and have a good time.

Here's my thoughts on the matter...

1. Types of DIP Settings? I think we should use TG settings, but as a tradeoff, we have to figure out who will judge these recordings... I can do some of them(where difficulty is not an issue, or the difficulty is at the easiest setting, I can see extra lives, number of lives used)... but with anything where difficulty is harder than the easiest setting... I really am not the eagle eye on that one...

2. Number of games played? I think anywhere from five to twenty games played should do the trick. I think we should vote for these games this way: either everyone picks up to 20 games, where the one s/he wants the most gets 5 votes, #2-5 gets 3 votes, #6-10 gets 2 votes, the rest 1, or everyone picks up to 5 games, #1 getting 2 votes... just a couple suggestions there.

3. Time length to vote/play? I think 2 weeks to vote / 3 months to play is reasonable if 10 games were to be played...

4. How do we keep score? I think the percentage rules will do... with no bonus for 1st place. If an INP is not present for a game when the contest is over, the contestant should get zero for that game. I think we should average the scores, rounding to the nearest one-hundreth, so 100 points is a perfect tournament, 50 is so-so, and 0 means... well... we won't go there :) Adding the scores to get a grand total would be alright as well...

Did I get everything? I'm sure I missed something... but a tournament is something I'm looking forward to participating in. Thanks for reading my comments on this matter.

-- Gameboy9 (goldengameboy@geocities.com), June 11, 1999

Answers

I would be willing, with a modification to your scoring method, and this, as I think of it, could be used throughout MARP. Using the Superstars method of scoring (Anyone who doesn't know what this is, it's a sport challenge where many atheletes of different sports get together to challenge in 10 events, from things in and out of their realm.) The scoring can be done this way. 1st - 10pts 2nd - 7pts 3rd - 5pts 4th - 3pts 5th - 1pt Continuing to think about it, this solves the, (I'm below 3rd, and why don't I get points problem). Just the bill is now at about 3.74(whatever currency you want) Chris

-- Chris Parsley (cparsley1@hotmail.com), June 11, 1999.

1. Aside from the framerate issue (for which judging is uncertain at best, but we all have to trust sometime), odds are if a game gets voted in at least one person here will know it well enough to judge it.

2. Each person who joins picks a game. Any number of people can enter before the final scoring deadline, but only the first twenty people who enter before the voting deadline get to help pick. The voting players are also stuck having their performance recorded no matter what, to prevent joke votes (MACH 3) or chickening out when someone else picks your worst game (mine is Joust)

3. 2 weeks to vote, 3 months to play is good.

4.The two simplest ways:

Raw percentage (so Krogman can bury us all at Galaga), added total, missing INP counts as 0 points, highest score wins.

Place ranking, added total, missing INP counts as 0 points, highest score wins.

What I mean by place ranking is you score based on how many contestants you beat, total entrants - your rank (can't beat yourself), last place would be the only 0 score. Missing INPs at the final deadline would be in last place.

Both methods allow for almost all entrants to get points on every game, and have simple math requirements - making it easier to judge. Averaging the points doesn't change the score order but does add a division, which increases the chance of a scoring error.

I love the idea.

Aqua

-- Aquatarkus (aquatarkus@digicron.com), June 11, 1999.


I think your first point Aqua is a good one. I'm now thinking that judging won't be too serious of a problem.

The second point... are you saying that no game should be repeated in voting? So if I'm the first to vote, and I say pacman should be played(I know I won't...), nobody else can repeat that vote for that game?(I'm hoping I'm clear with that example...) If not... I'd like to make that modification... and say that'd be a good idea.

Your fourth and final point... I agree with the no division with the percentages... it can cause a scoring error... so we should just deal with straight addition. We can divide and get an average for statistical purposes, but I think the adding should be the official score.

The decremental scoring idea would be a good idea too. Let's wait for others to have a say on the rules first.(one where last gets 0, 2nd worst gets 1, etc... I think that's what you're saying.)

I think you got some good points Aquatarkus. If we get this going, and I wind up coordinating the thing, I'll most likely implement some of those rules.

Chris, I think if it's a small tournament, the scoring method you offered would work rather well. However, if it gets around the 15 - 20 person stage, it might be troublesome to some people.(tons of people wouldn't get the chance to score...)

Thanks for your opinions Aqua and Chris, I really appreciate them, and thanks to all for reading my further comments.

-- Gameboy9 (goldengameboy@geocities.com), June 11, 1999.


There was a thread regarding a MARP tournament a while back... I offered to coordinate it, but I sort of forgot about it... it's really more work than it first seems like, and I didn't really think it would be worth the time.

If someone wants to head up a .INP tournament, that's great! Count me in. But as you can probably tell, there's going to be a LOT of comments on how exactly it should be run, what games should be decided, etc.

Not to mention the "judges" may have to watch a LOT of recordings! It all depends on how many games are used and how many people plan to participate...

-BBh

-- BBH (lordbbh@aol.com), June 11, 1999.


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