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Response to I need help to stop hundreds of tanks

from Eric Best (eric_best@yahoo.com)
Here are a couple of ideas if you're running a dark eldar army. Have a couple of squads of Scourges armed with dark lances (the codex allows up to four per squad) in reserve. they can drop in on the board almost ANYWHERE, whack one or two tanks, and then fly away. I like to wait until the tanks are somewhere that bottles up large portions of the rest of the opposing army, but sometimes you just gotta cripple the damned things FAST. Also, arming one reaver jetbike per squad with a Shredder can be effective. Wait until you're within 36" of the target at the beginning of your turn, then hit the turbo-thrusters. This gets you within range for the shredder and makes your jetbikes invulnerable until you fire on the next turn. After firing (with Shredder and the rest of the squad's weapons), RUN AWAY if there's anything within range that can still shoot at you... Dark Eldar have only one real advantage, and that's speed. Finally, I generally arm my wych squads with both haywire and plasma grenades if I'm going up against a lot of armor (and someimes even if I'm not). It only costs +6pts per figure, and makes them MUCH more effective, especially against armor.
(posted 9124 days ago)

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